Mentoring for people in computer games.
Computer Games is a technology, information and media field with its own language, its own way in and its own unwritten rules. A mentorhero session puts a mentee in front of somebody already doing that job for 30 minutes, so the questions get answered by a person instead of a search engine. Tech and media hiring changes every year. Mentoring keeps advice current in a way careers pages cannot.
- Session length
- 30 minutes
- Cost to the mentee
- Free
- Sector
- Technology, Information and Media
Why a session helps in computer games.
The language of computer games
A mentee leaves the session understanding the terms used on the job, not a glossary written by somebody outside it.
The route in, said plainly
Which qualifications, tickets or first jobs matter in computer games, and which are a waste of money.
Thirty minutes, no cost to the mentee
Short enough that a working mentor can give it, long enough to change what somebody does next.
Somebody who has done the job
Mentors are matched on the work itself, so the person on the call recognises the problem straight away.
The language of technology, information and media.
These are the terms that come up in a computer games session, and what they mean in practice.
Sprint and backlog
How work is planned and queued. The rhythm of most tech teams.
On call
Being responsible when it breaks out of hours. Ask about it before you accept the job.
Stack
The tools and languages a team uses, and what it means for your next move.
Deadline and desk
In media, the daily cycle and the beat you are responsible for.
Where the jobs sit.
A mentor can walk a mentee through any of these, from the first job to the one after next.
Junior developer
Support and QA
Designer
Analyst
Product and project
Editor and producer
The questions that come up.
Breaking in from a bootcamp or a self-taught route
Passing technical interviews and take-home tasks
Whether to specialise or stay broad
How AI is changing the job you are training for
Moving from agency into product, or the other way
Half an hour is enough for this.
How teams really hire, from screen to final round
What AI is actually being used for inside the team
How to build a portfolio or a first commit history that counts
Four steps, no cost.
- 01
Say what you do or want to do
Tell us the part of computer games you are aiming at.
- 02
We match you
A mentor working in the field, chosen on the job rather than the job title.
- 03
Thirty minutes on video
Bring the questions. No preparation, no cost, no obligation.
- 04
Come back when you need to
Sessions are repeatable as the next decision arrives.
The things people ask first.
Do the mentors actually work in computer games?
Yes. Matching is done on the work itself, so the mentor either works in computer games now or has spent long enough in it to speak from experience.
What does it cost a mentee?
Nothing. Sessions are funded by our partner organisations, so mentees never pay.
I am changing careers into this field. Is that still a fit?
Yes, and it is one of the most common reasons people book. Thirty minutes with somebody inside computer games is the fastest way to find out whether the move is right before you commit to a course.
Can employers in this industry offer sessions to their people?
Yes. Partners fund sessions for their workforce, their candidates and their local community, and get live reporting on hours delivered.
Working in computer games?
Give 30 minutes as a mentor, or book a session as a mentee. Both start on the same page.